Visual Studio for Mac.NET. Azure DevOps. MSVC 2017 does not support _Generic (type generic macros) in C. V2.9.10420.2 Microsoft JVM Debugger 1.0 Provides support for connecting the Visual Studio debugger to JDWP compatible Java Virtual Machines Microsoft MI-Based Debugger 1.0 Provides support for connecting Visual Studio to MI.
Microsoft Releases Visual Studio Code IDE For Linux, Mac And Windows Written by Mike James Thursday, 30 April 2015 The most important thing to say is that this is not Visual Studio - not even close - despite the name that attempts to make the connection. This is a brand new cross platform IDE - the real question is why?
Microsoft already has more IDEs than it really needs. There is the excellent Visual Studio - the flagship; then there is Blend, a designer- oriented IDE; and there is WebMatrix 3, which covers some of the same ground as the new Visual Studio Code, but only under Windows. At the moment the most important thing to say about the latest addition is that it fairly underwhelming. It might be a useful IDE in a few releases time, but at the moment it is just a start on an IDE.
What has made it possible is the work that the.NET languages team did to move from the old compiler infrastructure to the new Roslyn compiler. The entire IDE can be thought of as a locally hosted web app. 'Architecturally, Visual Studio Code combines the best of web, native, and language-specific technologies. Using the GitHub Electron Shell, Code combines web technologies such as JavaScript and Node.js with the speed and flexibility of native apps. Code uses a newer, faster version of the same industrial-strength HTML-based editor that has powered the “Monaco” cloud editor, Internet Explorer's F12 Tools, and other projects.' The presentation layer is implemented by a customized Google Chrome rendering engine. Take a look at the video to discover how Microsoft presents VSCode: What is difficult to find out is exactly what sorts of projects VSCode supports.
If you define supports as offering IntelliSense prompting then the list is quite short: JavaScript, JSON, HTML, CSS, LESS, SASS If you relax the requirements to syntax coloring then you get: C, jade, PHP, Python, XML, Batch, F#, DockerFile, Coffee Script, Java, HandleBars, R, Objective-C, PowerShell, Lua, Visual Basic, Markdown In fact there are only two languages that get full support and these are C# and TypeScript/Node.js. The target project types are ASP.NET 5 and Node.js. In fact if you take it down to what types of project can you debug on all platforms then the answer is just Node.js. Out of the box Code doesn't actually create any projects for you. Projects are defined as what is found in a folder and the project structure is defined by either a suitable json file or an ASP.NET5 solution/project files. How are you supposed to create a project? You could use the full Visual Studio to create a project structure and then simply load this into VSCode but this seems self defeating.
The suggested solution is to use Express to generate Node.js projects and yeoman for ASP.NET5. You have to download, install and run these separately. Not a huge problem but I thought IDE stood for INTEGRATED Development Environment. In fact once you start to look at how you might use VSCode you discover that it is not so much an Integrated Development Environment but a selection of tools flying in close formation. The list of additional tools reads like a whos who of FOSS tools - git, Express, gulp, mocha, bower etc. You care supposed to be install and master what ever of these you need to use.
![Support Support](/uploads/1/2/5/3/125395388/200840538.png)
This approach may well appeal to the existing FOSS user, but on the other hand VSCode being from Microsoft isn't likely to appeal much to this audience. What the existing, pampered, Visual Studio user will make of this mess of tools is fairly clear - and this is what makes the use of the name 'Visual Studio' misleading in the extreme.
To add to the injury, if you actually want to run the program you have developed you first have to set up a launch configuration. Also note that, at the moment, debugging of ASP.NET5 isnt' supported on OSX and Linux. So it's not that cross platform at the moment and certainly not a cross platform IDE, more of a cross platform editor with some syntax highlighting/prompting. You can fairly easily debug Node.js applications, but as Node.js is already cross platform, this is hardly an achievement.
![Community Community](/uploads/1/2/5/3/125395388/628782013.png)
I can't see very many programmers rushing to use VSCode as its only real advantage is IntelliSense prompting for JavaScript. What is really important about VSCode, and the reason for the many headlines proclaiming 'Visual Studio Comes to Linux and Mac', which is clearly nonsense, is (to misquote Samuel Johnson): 'Sir, Microsoft doing cross platform is like a dog walking on his hind legs. It is not done well; but you are surprised to find it done at all' VSCode is the result of a number of deep changes in Microsoft - the creation of the Roslyn compiler, the focus on Cloud services, and the willingness to use and support open source coded. It will be interesting to see what happens to VSCode in the future, but for now it is a curiosity best left to programmers with time to spare.
Last month, the release of: a full-featured development environment to help developers on the Mac create apps, games, and services for mobile, cloud, and web. It’s natively designed for macOS, so both the design – from the toolbar to the file dialogs – and the developer workflow should feel right at home to Mac users. It is also a best-in-class advanced C# code editor – with IntelliSense and a refactoring experience that includes a preview of the proposed code changes. Mobile and web developers working on the Mac will appreciate the additional features that Visual Studio for Mac provides C# developers, and developers that have used Visual Studio on Windows will feel instantly at home with the familiar solution explorer and menu options.
Visual Studio for Mac features first-class support for NuGet – the.NET package manager – which provides access to thousands of prepackaged code libraries; you can also code in F#, and yes, C# 7 features are fully supported! Cross-platform capabilities don’t end there – Visual Studio for Mac shares the same solution format as its Windows counterpart. Teams with developers on both Mac and Windows can open and work on the same projects, sharing code across platforms and apps. Built-in version control makes it easy to work with small or large teams, on local and remote Git repositories (including GitHub and BitBucket).
Mobile Development Visual Studio for Mac has a heritage in Xamarin Studio, and thus supports cross-platform application development for iOS, Android, and macOS with. By installing the iOS and Android SDKs, you can build cross-platform mobile apps using C#, with complete access to the underlying native APIs (including tvOS and watchOS). It includes drag-and-drop user interface designers for both iOS and Android, giving you the ability to interactively create native iOS Storyboards and Android XML layouts. Or, if you prefer, you can use Xamarin.Forms XAML to create a re-usable cross-platform user-interface (with a real-time preview option).
Whichever option you end up choosing, apps using Xamarin always render native controls and run at native speed. To make getting started with mobile development easy – we also announced the preview of, enabling you to start experimenting in seconds. Just pair the app on your phone with Visual Studio for Mac using a QR code and instantly see your app running and you can make live edits along the way.
When you want to build complete apps, you can use the simulators and emulators available or test on real phones. Visual Studio for Mac can even help you build and deploy your finished apps to the App Store and Google Play–the archive for publishing build option will guide you through the code-signing and uploading process. Web and Cloud Visual Studio for Mac isn’t just for mobile, however. The web editing experience on Visual Studio for Mac comes directly from code ported from Visual Studio (on Windows). It includes support for developing.NET Core apps and ASP.NET Core back-ends, which can be deployed to Windows, Linux, or on. The editor also supports full HTML, CSS, and JavaScript syntax highlighting and IntelliSense for your web app’s front-end.
To build for the cloud, the Connected Services feature helps add Azure functionality to mobile apps without leaving the IDE, and.NET Core web apps can be published directly to Microsoft Azure. There’s more cool stuff in the pipeline, including Azure Functions support and the ability to deploy using Docker containers, both of which are currently available in preview. Games too Additionally, Visual Studio for Mac includes the ability to build games using Unity, the most popular gaming engine around.
You can directly edit your Unity scripts with the same world-class C# editing experience, including full syntax highlighting and IntelliSense. Debugging is also just a button away, with full debugger support for Unity games. For mobile games, you can also use Xamarin for access to native gaming APIs like SpriteKit, or cross-platform options like CocosSharp and UrhoSharp. Try it and let us know what you think Get started by for free to begin developing ASP.NET Core web apps, Unity games, and Android and iOS mobile apps, all in C#! We’re very proud of this release and we want to hear what you think – please, send us your feedback! Leave a comment below, use Visual Studio for Mac’s “” or “Provide a Suggestion” dialog (within the Help menu) to provide feedback, or join the conversation in the community forums.